ON3_Experiment03_Files.zip
At the URL above the Final Demo File can be found.
UT3_EditorFiles.zip
At the URL above the Final UT3 map and packages can be found.
Friday, November 7, 2008
3 Final Demo Screenshots
The three images above show the combination of Kismet, Paticles and Matinee within the Final Demo File. I felt that Jeff's suggestion of using different coloured lighting for each player within the level to help suggest the path they should take, made navigation really appropriate. As the building chosen to use for this experiment wasone of Jeff's models he could navigate through the building really efficiently. However, there were times when Chivonda and I got lost when we were testing for demos. And the use of these coloured lights were really helpful. I feel that the buildings purposeis really appropriate as it is still veyr challenging to make it too the top but in a fun and enjoyable way.
Group Statement on Responsibilties
I mostly focused on kismet though a lot of this crossed over with matinee. The main aspects that I brought into the map were adding trigger volume and sound for the interpactors; the moving elements such as the railings and the pipes for stepping stones. The sequence for the coloured lighting was similar to the counting lights that I had tested in my own map, getting the lights to count down on/off. The industrial lights going up the lifts used this sequence. The spot light and cone used to make the mist was added by me and the teleporters.
Thursday, November 6, 2008
Draft UT3 editor Map and Packages URL Link
DraftDemoUT3Files.zip
The map and packages used to create the draft demo can be found at the above URL.
The map and packages used to create the draft demo can be found at the above URL.
3 Screenshots of Draft Kismet Demo
The three screen shots above show the lighting in the model that I used Kismet to make them flash off an on. Jeff showed me some of the 'visual scripting' to get these to turn on/off as I knew how to tunr them off using a timer and trigger but we wanted this to happen without a trigger and to happen automatically and constantly flash.
Link to Draft Demos
To find the folder with the demo files got to URL: UTGame.zip
The URL above on file front contains all the 'cooked' files (found in the UTGame folder) for the Draft Demo showing particles, kismet and Matinee.
My Draft Kismet Demo is called: Player-2008_11_07-11_51_53.demo
The demos are obviously found in the demo folder.
Jeff's Particle Demo is called : Player-2008_11_07-11_39_54.demo
Chivonda's Matinee Demo is called: Player-2008_11_07-11_57_50.demo
The URL above on file front contains all the 'cooked' files (found in the UTGame folder) for the Draft Demo showing particles, kismet and Matinee.
My Draft Kismet Demo is called: Player-2008_11_07-11_51_53.demo
The demos are obviously found in the demo folder.
Jeff's Particle Demo is called : Player-2008_11_07-11_39_54.demo
Chivonda's Matinee Demo is called: Player-2008_11_07-11_57_50.demo
3 x screenshot of my Kismet Experimentation
The three images above are screenshots of Kismet in the map. The first images show the falshing green lights and the second shows the Kismet 'scripting sequence' to get the lights flashing. I have done some scripting to turn lights off/on using a timer, as seen in in my videos below however we wanted lights that constantly flashed off/on as oppose to counting down off and on. The third images shows the industrial lights flashing off/on over the 'lifts' to give the gamer an idea that the platform 'may' move.
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