Wednesday, September 24, 2008

My Definition of the word 'Game'

I would describe the word 'Game' as somehting that is gives amusement and is entertaining. In my oppionion it does involve a certain level of conflict as not only is conflict a term for indifference but also soemhting that resists you from getting where you are required to go or need ot be. I feel 'game' suggests there are groups of people playing againast each other to form communiites or social sectares and in this wasy gaming is something to be enjoyed but also socially brings people together.

Monday, September 22, 2008

EXP 2: Model Three 10 sec Movie (ROTATE)

EXP 2: Model Two 10 Sec Movie (PAN)

Problems: I had some problems, with my videos when I compressed them they came up quite blurry, I tried compressing them with several options but they all came with fuzzy lines through them, in the end the best option was for me to render is as uncompressed from Vegas and try compressing in Movie Maker though this gave me limited options!!

The red Caption is meant to say 'Cut Direction' to get you thinking about the explosion and the result it had on the surface of the building, its impact is evident through the 'cuts' and 'grooves' on the structure.

Sunday, September 21, 2008

EXP 2: Model One 10 sec movie (ZOOM)

Link to my files on FileFront

http://files.filefront.com/3221144+EXP+2+Submissionzip/;11858994;/fileinfo.html

(My three solidworks files can be found at the above link)

EXP 2: Model Three Completion

This is my third model of which I was required to cut 52% away from my original value of 90048.53 cubic metres.
So the volume I had to aim to have left was : 43,223.294 (90048.53- 46,825.2356 cubic metres)

MY AIM: 43,223.294 cubic Metres
MY ACHIEVEMENT: 43,223.80 Cubic Metres


I was very happy with my result as I fel I was very close, I achieved to get as close as the whole number but I could not get the decimal places exact as each time I cut away I must have cut into a void that I was not aware of and so this began to make it harder to subtract the decimal places as they got smaller and smaller. In conclusion, I felt that my results were quite accurate and as I expected!

EXP 2: Model Two Completion



This is my Second model where I was to subtracted 27% from the original 90048.53 cubic Metres in the first model.

MY AIM: 65, 735.4269
MY ACHIEVEMENT: 65, 735.42

I was happy again with my result for this model. Even though I was a couple of decimals off I consider this accurate as solidworks only displayed two decimal places and so this was the closest I could get.

EXP 2: Completion of Model One


This is my original model (Model One) after cutting all of the lift shafts and services away I was left with 90048.53 cubic metres to base both my second and third model experiments on!
MY TOTAL VOLUME FOR MODEL ONE: 90048.53 Cubic Metres

Wednesday, September 17, 2008

Model Three Completion

This my third model where I have cut 52% away from the original model. It also represents the 'push' and 'pull' sequence of an explosion that I wanted to get across.

Model Two Completion

This is a print screen of my model two, Finally finished, cut in half so you can see the passages and the effects of the explosion. My theme was that an explosion has to ability through the force it lets off, to first 'push' and then 'pull' of lift so that the explosion comes to an end at the top of an object, so this is naturally here the damage occurs. My first percentage was to cut 27% from the model, so this is what I have done here.

Monday, September 15, 2008

Progress: Model One Imported into 3ds Max

This is my first model imported into 3ds max. I followed the path Russell suggested, saving the model as a .STL from solidworks and under the options tab selecting 'coarse' making sure the export is in meters. When I imported this model into 3ds a dialog box came up asking if I wanted to 'unify normals' I deselected this, as Jeff Aguas suggested that this may stop the faces of the model becoming fragemented, and it worked fine.

Progress: Model One Completion

This is a print screen of my completed model one. (As in the one without any of the percentages taken out) I have finally completed it after my previous mistake. So today I will start on the subtraction of my first percentage 27% from this model. My second percentage is 52.

Thursday, September 11, 2008

TUT Week 7: Rotating Animation of George Street Model

'My Mistake': Now Im currently Recreating the Cactus Model

I am currently still recreating the cactus model as I accidently, miss understood the requirement to make this I thought we were to reproduce the cactua model by 'cutting' away from the solid mass using cut extrudes. So this is what my building looked like:






The day before this was to be completed for the calss I had realised that I had done it wrong and so I am still remodelling it, so that it is correct! Sorry Russell and Steve as my Gradution project has taken alot of my time at the moment.

Thursday, September 4, 2008

Found Machinima: Danny Nguyen

Danny’s Machinima video was successful in my opinion because he stepped the viewer through the process of the explosion. Danny cleared displayed the results of the explosion and that was that one explosion on an object can directly affect the objects around it and therefore the area or radius of those objects begin to change through the explosion. I liked that Danny used different viewpoints to show the explosion and a bird’s eye view to show the result.

Found Machinima: David Butterworth

David's Found Machinima was successful because I felt it directly related to his custom machinima and the concept was clear that he wanted to show the effects of porosity of an explosion on a building. David displayed reflected the effects of that explosion in his custom machinima.

Custom Machinima: David Butterworth

David Butterworth's custom Machinima was really successful because I felt that he really emphasised the idea of porosity. David’s concept was simple and gave me a better understanding of what porosity was as previously I really was not sure what the term meant and how to represent it through an explosion.

Custom Machinima: Jeffrey Aguas

Jeffrey's custom Machinima was successful I felt because of his concept to show in oppinion how spaces can restrict and explosion not onyl can explosion because 'porosity' can casue the object to destruct but also it can have the opposite effect by restricting the result of the explosion. I also felt the music was really effective for what he was trying to express. The captions were also useful to describe what he was trying to achieve throughout his film. I particularly liked his idea of 'restriction' because typically you would imagine that a explosion within a space would not have this efetc and instead their would be a loss of restriction because of the force of the explosion.