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Real Time Interactive Environments

Thursday, July 31, 2008





Video Courtesy of: span style="font-size:78%;">(From User Lukeirado, retrieved 29th July 2008)

I think this video tries to show what a ‘real- life’ explosion would be like in a gaming environment, reinforcing the effect that an explosion would have on the surrounding objects and environment , as well as having the same consequences as a 'real- life' explosion with smoke and fire.



Posted by Rachel at 12:46 AM 2 comments:
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