
For each of the models I started at the top of the model and worked my wy down subtracting mass by using planes at an appropriate height. This became increasingly difficult and more complex as I tried to cut exactly 52% away and as I did it became more and more difficult to see where I had been in 'wireframe.'
I supppose one of my problems was that I was conscious of where the voids were to go in the model because I wanted the 'gamer' to be able to walk through the whole building. So in having this mentality I feel that I may have limited my creativity as I felt this was the aim of the exercise that the building still appear to once have been a structure.
For this model I used mostly loft-extrusions as my knowledge of solidworks expanded and I began creating some appealing surfaces with this tool to reinforce my concept of directional forces punching holes through the building both vertically and horziontally.
I get an result close to accurate for the last few small percentages I was to subtract, I found out the volume I needed to take away, then found the cubic root of this then subtracted a cube with this volume from the model.

Model Two- 27% cut away.
Model Two was the model I subtracted 27% from. I began to enjoy this as I had the freedom to exporess myself and my concept being 'Forces of Direction' eg. the ridges resulted from an explosions of vertical and horizontal forces. I tried to cut the building in a way so that it represented the explosion starting at the base of the building and pushing its way out through the tunnel at the top. For this model I mostly used cut-extrusions to create the voids throughout the building
Being the first model this was the base line for the next two models of which I began to deduct a futher 27% and 52% from this model. Being a solid model it was quite difficult to subtract 'mass' from this model as it was hard to see where you had to go next.
Having to work backwards; that is working from a building that is already built and subtractin. This was different for me, as in architecture mostly this is the opposite, and we are told to 'create or 'build'. At first I had to get my head around this, particuarly 'exploding' models, as I found out that I was quite 'conscious and in control' of my explosion which I personally felt this influenced my result.
Overall, I enjoyed the experience and the repetition of the exercise really got my familiar with solidworks very quickly!!
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