For experiment Two I will be part of the oNE group. The other two group members are Chivonda Lam and Jeff Aguas.
Chivonda will be doing Matinee, Jeff particles while I will be doing Kismet.
We are using the 'snakes & ladders' game as our theme and i will be using kismet to control the user walking through the shape by using lighting to block and permit access into certain areas.
Wednesday, October 29, 2008
Wednesday, October 8, 2008
Tuesday, October 7, 2008
Week 9 Homework: 3 models imported into max

For each of the models I started at the top of the model and worked my wy down subtracting mass by using planes at an appropriate height. This became increasingly difficult and more complex as I tried to cut exactly 52% away and as I did it became more and more difficult to see where I had been in 'wireframe.'
I supppose one of my problems was that I was conscious of where the voids were to go in the model because I wanted the 'gamer' to be able to walk through the whole building. So in having this mentality I feel that I may have limited my creativity as I felt this was the aim of the exercise that the building still appear to once have been a structure.
For this model I used mostly loft-extrusions as my knowledge of solidworks expanded and I began creating some appealing surfaces with this tool to reinforce my concept of directional forces punching holes through the building both vertically and horziontally.
I get an result close to accurate for the last few small percentages I was to subtract, I found out the volume I needed to take away, then found the cubic root of this then subtracted a cube with this volume from the model.

Model Two- 27% cut away.
Model Two was the model I subtracted 27% from. I began to enjoy this as I had the freedom to exporess myself and my concept being 'Forces of Direction' eg. the ridges resulted from an explosions of vertical and horizontal forces. I tried to cut the building in a way so that it represented the explosion starting at the base of the building and pushing its way out through the tunnel at the top. For this model I mostly used cut-extrusions to create the voids throughout the building
Being the first model this was the base line for the next two models of which I began to deduct a futher 27% and 52% from this model. Being a solid model it was quite difficult to subtract 'mass' from this model as it was hard to see where you had to go next.
Having to work backwards; that is working from a building that is already built and subtractin. This was different for me, as in architecture mostly this is the opposite, and we are told to 'create or 'build'. At first I had to get my head around this, particuarly 'exploding' models, as I found out that I was quite 'conscious and in control' of my explosion which I personally felt this influenced my result.
Overall, I enjoyed the experience and the repetition of the exercise really got my familiar with solidworks very quickly!!
Week 9 Homework: 3 solidworks models in ut3

These are my 3 solidworks models exported from solidworks and 3ds max in ut3. The texture is my own image that I enhanced in photo shop.
Problems: I had some difficulty importing the model into max. The some of the faces would disappear and they tured black at different angles. I new it would be a 'normal' issue and I remembered Jeff telling me he had problems with his model when he first imported it into max, although I did not know exactly what to look for at the time. He suggested to tick of 'unify normals' when exporitng from max into ut3. Then this worked. Prior to this I began 'flipping' faces in 3ds max, and this also resolved the issue but Jeff''s way was much quicker!!
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